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Bücher von Andrea Attwenger

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  • von Andrea Attwenger
    15,95 €

    Seminar paper from the year 2016 in the subject Computer Sciences - Artificial Intelligence, grade: 1.3, LMU Munich (Institut für Informatik), course: Seminar und Praktikum Wissenschaftliches Arbeiten und Lehren, language: English, abstract: The development of new information systems and data mining techniques has made it possible to make predictions of the place, time, victim or perpetrator of a future crime by analyzing past crime reports.Providing that enough relevant data has been collected before, computational algorithms can be used to find patterns and forecast crimes. Underlying theories make use of criminological findings such as the increased threat to areas already targeted once or to areas close to a victimized neighborhood.The usage of computers allows for a quicker and more effective analysis as well as the discovery of patterns otherwise not humanly detectable. In order to be effective, forecasts need to be followed by concrete measures. They can be used to plan police operations and specifically deploy forces and resources in realtime. This paper describes the most important steps of the crime forecasting process.

  • von Andrea Attwenger
    15,95 €

    Seminar paper from the year 2014 in the subject Computer Science - Miscellaneous, grade: 1.0, LMU Munich (Institut für Informatik), course: Proseminar Medieninformatik, language: English, abstract: With the increasing prevalence of smartphones, gesture-based interaction has arrived in our everyday life, but we still do not exploit its full potential. This paper describes the benefits and drawbacks of gestural input and presents interaction techniques that address these drawbacks.Gestures provide the user with a new form of interaction that mirrors their experience in the real world. They feel natural and require neither interruption nor an additional device. Furthermore, they do not limit the user to a single point of input, but instead offer various forms of interaction.However, gestures also raise issues that are not relevant with traditional methods of input. The need to be learned and remembered, which requires the development of guides that promote the discoverability and memorability of these gestures and deal with input and recognition errors. Another aspect is the design of the gestures itself, which should make them memorable and easy and comfortable to execute.

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