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  • von Brian Wilson
    22,00 €

    What is root cellaring? The practice of root cellaring is an ancient method that dates back centuries and has been used to store fresh food without the use of refrigeration. It entails preserving root vegetables, fruits, and other produce in a setting that is cool, dark, and humid, like a root cellar or an underground pit. The shelf life of vegetables can be extended through root cellaring from a few days or weeks to several months, which enables individuals to have access to food that is both fresh and healthful throughout the entire year.The concept of root cellaring originates from the observation that many types of fruits and vegetables continue to "breathe" after they have been harvested, meaning that they continue to use oxygen while simultaneously releasing carbon dioxide and water vapor. It is possible for the produce to go bad or decay if the environment in which it is stored is not correctly controlled, which would result in wasted food and a loss of resources. The purpose of root cellaring is to slow down the process of respiration that produce goes through and to establish the ideal storage conditions in order to maintain the food's freshness and flavor as long as possible.The habit of storing roots in cellars extends back to ancient times, when individuals were forced to rely on their own abilities and resources to ensure that their families had enough food to eat. For instance, in ancient Egypt, underground pits were utilized for the storag e during the middle ages, root cellars were common and were used to store root vegetables and other products to be consumed during the colder months of the year. Early immigrants and pioneers in North America made extensive use of root cellars in order to store their harvests for a longer period of time and assure a steady supply of fresh produce.

  • von Brian Wilson
    18,00 - 22,00 €

  • von Brian Wilson
    21,00 €

  • - Over 200 Pages of Beautiful Photos With Cultural and Historical Background Explanations In English
    von Brian Wilson & Yeong-Hun Lee
    58,00 €

  • von Brian Wilson
    22,00 - 33,00 €

  • - A Novel of Romance, Science Fiction, and Comedy
    von Brian Wilson
    18,00 - 29,00 €

  • - Sport, Globalization and the Environment
    von Brian Wilson & Brad Millington
    44,00 - 137,00 €

  • von Keith Peters, Brian Wilson, Joachim Bondo, usw.
    29,00 €

    With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code¿an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind¿social networking app, game, or reference tool¿you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

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