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  • von Marwen Ben Alkilani
    34,00 €

    In this globalized world where torrents of information can smoothly flow from a country to another, global education is facilitated by the advancement of technology. Webinars and E-Learning Platforms are key providers in learning about globalization and participating in the global community.Institutions can use a learning management system (LMS) to manage their overall eLearning program. It is a software program that allows storing eLearning content in one location. Learners and training staff will log into the same point of access to accomplish their appropriate activities. The LMS enhances the tracking of who has completed courses and assessment. The LMS could be based on social forums, blended learning, ¿gamification¿, and Mobile Assisted Language Learning (MALL).This study looked at the use of ¿E-learning platforms¿ in teaching the English language during extracurricular educational opportunities in 1Tunisia. Its aim was to investigate the extent to which learners¿ English language skills are evolving during virtual learning environment sessions (E-learning platform sessions in the Houses Of Culture).

  • von Marwen Ben Alkilani
    31,00 €

    This study looked at the use of ¿gamification¿ in extracurricular educational opportunities to learn the English language in Tunisia. Its aim was to investigate the extent to which learners¿ (from primary school level) English language skills are evolving during MALL sessions (¿gamification¿ sessions) in English clubs. ¿Android application evaluation¿ and ¿clubroom observation¿ were used as data collection tools. Moreover, 10 groups of 4 learners (from primary school) were followed over 10 MALL (gamification) sessions. In this study, two Android educational games (AEG) were used: ¿Educational games for kids¿ and ¿English Grammar App nounshoun¿. After using these two Android educational games, the results show that learners¿ were motivated to learn the English language outside classrooms. Moreover, their vocabulary and grammar levels evolved. In the light of these results, pedagogical recommendations are made. Teachers¿ knowledge about MALL should be updated. Teachers should also use a variety of teaching materials to teach vocabulary and grammar in the English language. In addition, an application (i.e. an Android educational game) cannot, by itself, be sufficient.

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