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Bücher von Matteo Bittanti

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  • von Matteo Bittanti
    43,00 €

    The book is available in bilingual edition (English and Italian). Il libro è in edizione bilingue (italiano e inglese).TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix, these works lie at the intersection of fiction and documentation, performance and simulation, video art and experimental cinema. This book is an extended catalogue of the exhibition TRAVELOGUE curated by Matteo Bittanti (September 7- 11 2016), An official event of Festivaletteratura 2016. Featured artists: Max Almy and Teri Yarbrow, Hugo Arcier, Dave Ball, William Beaudine, Bob-Bicknell Knight, COLLEO, Clint Enns, Matthew Hillock, JODI, Kristin Lucas, Victor Morales, Leonardo Sang, Palle Torsson, and Jean-Baptiste Wejman.TRAVELOGUE è una rassegna di opere audiovisive - machinima ed installazioni - realizzate per mezzo dei videogiochi. Quindici artisti internazionali esplorano l'automobile virtuale, ivi intesa come mezzo e messaggio, tecnologia e status symbol, interfaccia e protesi. Frutto di appropriazione e remix, queste opere si collocano all'intersezione tra narrazione e documentazione, performance e simulazione, videoarte e cinema sperimentale. Questo libro è il catalogo ampliato della mostra TRAVELOGUE curata da Matteo Bittanti (7 -11 settembre 2016). Un evento ufficiale di Festivaletteratura 2016. Artisti: Max Almy and Teri Yarbrow, Hugo Arcier, Dave Ball, William Beaudine, Bob-Bicknell Knight, COLLEO, Clint Enns, Matthew Hillock, JODI, Kristin Lucas, Victor Morales, Leonardo Sang, Palle Torsson e Jean-Baptiste Wejman.

  • von Domenico Quaranta, Matteo Bittanti & Eddo Stern
    83,00 €

    Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as "games". Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern's game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams. Co-produced with Haus der elektronischen Künste Basel.

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