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Bücher der Reihe Design

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  • - The Value of Design in the Era of PostCapitalism
    von Marco Petroni
    32,00 €

    In the age of post-capitalism, what is the value of design? Is value defined by economic potential? Or is it something far less tangible? Now more than ever design has the ability to engage us in economic, political and cultural debate, to actively resist the monotony of daily life, and to counteract the precarious situation on which modern society seems to rest. Positioning itself as a lens through which to view the world, design allows us, and in some cases, even forces us to reflect on the many aspects of the societies in which we live. Divided into three chapters, GOING REAL positions itself in relation to the works of Marc Jongen, Maurizio Lazzarato, Adam Greenfield and Tiziana Terranova, among others. However, unlike the abovementioned authors, this book draws on the works of selected designers and artists to reflect on the economic, political and cultural aspects of our post-capitalist societies. Beginning with an in-depth case study of Detroit during the downfall of the industrial era, this volume moves on to a timely and provocative insight into the human crises surrounding current migration trends with a particular focus on Calais. Finally, in the third chapter, the human body itself is laid bare as the authors analyse how and why the most personal of 'spaces' became not only the ultimate marketplace for businesses but also an object of control for governments.

  • - The Value of Design in the Era of PostCapitalism (Premium Color)
    von Giovanni Innella & Marco Petroni
    55,00 €

    In the age of post-capitalism, what is the value of design? Is value defined by economic potential? Or is it something far less tangible? Now more than ever design has the ability to engage us in economic, political and cultural debate, to actively resist the monotony of daily life, and to counteract the precarious situation on which modern society seems to rest. Positioning itself as a lens through which to view the world, design allows us, and in some cases, even forces us to reflect on the many aspects of the societies in which we live. Divided into three chapters, GOING REAL positions itself in relation to the works of Marc Jongen, Maurizio Lazzarato, Adam Greenfield and Tiziana Terranova, among others. However, unlike the abovementioned authors, this book draws on the works of selected designers and artists to reflect on the economic, political and cultural aspects of our post-capitalist societies. Beginning with an in-depth case study of Detroit during the downfall of the industrial era, this volume moves on to a timely and provocative insight into the human crises surrounding current migration trends with a particular focus on Calais. Finally, in the third chapter, the human body itself is laid bare as the authors analyse how and why the most personal of 'spaces' became not only the ultimate marketplace for businesses but also an object of control for governments.

  • von Dale Mayer
    33,00 €

    This is ALL three books of the Design trilogy - an urban fantasy series of action, adventure, other dimensions and of course, with a little...love.Included in this set is:1. Dangerous Designs2. Deadly Designs3. Darkest Designs

  • von Dale Mayer
    19,00 €

    Drawing is her world...but when she's banished to a deadly new world and needs help, it's his world too.Her...Storey Dalton wants to go home - but something goes terrifyingly wrong and she ends up in her worst nightmare. There's no escape...not without Eric or her stylus. Then she finds someone who needs rescuing even more than she does... Him...Eric Jordan races to save Storey, only to realize a close family member has betrayed them both. Now the enemy is closing in on him. When he meets up with Storey, he knows her plans are a bad idea, but she won't be dissuaded...and it could be their only way of staying alive.It...the stylus, now bonded to Storey's artistic soul, is determined to survive this new chaos - against all odds. But damaged from a prolonged separation, he can't help Story or Eric - without making things worse.Them...Storey is determined to make things right. Eric is determined to help her. Neither counts the personal cost, until their very lives are in danger.

  • von Dale Mayer
    19,00 €

    Drawing is her world...but when she's pushed into the In-Between and thought lost forever, it's his world too.Her... Storey Dalton wants her life back. Her home back. Her world back. The way they were before she messed with time. She does not want to become a living dead lost In-between. She thought she'd known the worst that could happen...but she wasn't even close.Him... Eric thought he'd seen the worst that his father could do...but he hadn't...unfortunately. Heartbroken and panicked, Eric tracks Storey to the misty dead space - and follows her in. There is a way out - but not a way that anyone would willingly choose.It... The stylus has no way to help with Storey's latest predicament. But survival is paramount. Only this time it can't do it alone. There might be help available...if they can save someone else...first.Them... Storey wants to save her world. Eric wants to save Storey. The stylus wants them to save someone else. But can anyone save them all?

  • von Sophie Heins
    45,00 €

    Glaubwürdigkeit und Vertrauen sind zentrale Ziele der Kommunikation von Corporate Social Responsibility - der gesellschaftlichen Verantwortungsübernahme von Unternehmen. Nachhaltigkeitsberichte gelten dabei als das wichtigste persuasive Kommunikationsmedium, wobei die Rolle der visuellen Argumentation hierbei noch wenig erforscht ist. Sophie Heins geht in ihrer umfassenden designrhetorischen Studie der Frage nach, mit welchen visuell-rhetorischen Mitteln Glaubwürdigkeit in Nachhaltigkeitsberichten erzeugt wird. Dazu analysiert sie die Wirkungen der Designelemente sowie ihr Zusammenspiel, und stellt visuelle Argumentationsarten vor, die eine neue Sicht auf Nachhaltigkeitsberichte ermöglichen.

  • von Björn Blankenheim
    50,00 €

    An art-historical examination of the computer game designers who, beginning in 1982, defined their discipline, their medium, and their role in the production process.

  • von Sandra Dittenberger
    34,00 €

    Since the 1990s, the concern to define areas of research in design has dominated academic debates. As a result, we are now facing a multitude of understandings. This is especially true for practice-based design research. Sandra Dittenberger, Hans Stefan Moritsch and Agnes Raschauer discuss how the concept of learning by research can be integrated into product design studio teaching. They show different international approaches for integrating research into teaching and contrast the areas of design research with scientific standards. The book features study results that helped generate both a general orientation for research in design education and guidelines for students of how to integrate research into their project work.

  • - Gestalten fur die Transformation der Gesellschaft
    von Claudia Banz
    29,99 €

    Kann man Gesellschaft durch Gestaltung transformieren? Welche Optionen besitzen die Designer und welche Verantwortung tragen sie? Welche Diskurse werden um die Erweiterung des Designbegriffs gefuhrt und wie sieht die Zukunft des Designs aus?Designer, Design- und Kulturwissenschaftler, Kuratoren und Hochschullehrer fokussieren und hinterfragen das aktuelle Phanomen des Social Design. Die Beitrage untersuchen aus transdisziplinarer Perspektive die soziokulturelle Relevanz sowie das transformative Potenzial von Social Design und formulieren eine Agenda fur die Designer von morgen.

  • von Peter Friedrich Stephan
    45,00 €

    Wie lassen sich die Akteur-Netzwerk-Theorie und das Werk Bruno Latours auf die Gestaltung gesellschaftlicher Transformation beziehen? Peter Friedrich Stephan nimmt Latours Forderung nach einer 'Revision der Moderne' als Ausgangspunkt für die Entwicklung des Concern Designs. An der Schnittstelle der Designtheorie mit den Sozial- bzw. Kulturwissenschaften werden die praktischen Folgen einer 'Wunsch-Ökonomie' entwickelt, auch unter Bezug auf Deleuze/Guattari. Concerns werden dabei im Sinne der Praxeologie als 'Werte in Aktion' verstanden. Diagramme wie die 'Concern Canvas' und der 'Hyperzyklus der Transformation' bieten Ansatzpunkte für die praktische Arbeit im Transformation Design.

  • von Laura S. Scherling
    32,00 €

    What does it take to create innovative tech-savvy designs that are usable, appealing, and good for society? The contributions to this volume introduce contemporary research on the digitization and 'datafication' of products, exploring topics like user experience, artificial intelligence, and virtual environments in design. Coming from varied backgrounds in product design, interaction design, service design, game design, architecture, and graphic design, they emphasize that digital transformation is not just a technical process, but also a social and learning process that fundamentally changes the way we understand information.

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