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Bücher der Reihe New Literacies and Digital Epistemologies

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  • - A Brazilian Perspective on Mindsets, Digital Practices and Tools for Social Action In and Out of School
     
    45,05 €

    The chapters in this book introduce an array of theoretical constructs from education, sociology, linguistics and media studies, while presenting a new inside perspective on new literacies research in Brazil. They provide a useful set of ideas, tools and analytical frameworks for researchers, teachers, and students concerned with technology-enhanced education and social inclusion.

  • - Interpreting and Authoring Digital Multimedia Narratives
     
    43,10 €

    English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives is about the fusion of media and narrative, and explores theoretical and practical dimensions of young people's engagement with contemporary forms of text.

  • - Multimodality and Embodied Learning in Communities and Schools
     
    40,50 €

    Moving Ideas expands our capacity to understand the embodied dimensions of learning and stretches our repertoires for more artfully describing them. This collection examines the strategic layering across semiotic modes, challenging educators and researchers to revisit many of our most elemental assumptions about communication, learning, and development.

  • - Intersections and Challenges
     
    43,10 €

    The contributors to this edited volume examine the simultaneous implementation of critical and digital literacies and explore ramifications for the development and assessment of critical digital literacies (CDL) curricula across educational contexts. The essays in this volume present a balance between current issues and promising future opportunities and directions.

  • - Exploring the Future of Education with Video Games
     
    40,50 €

    Examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. This book contains multiple perspectives and presents ideas, approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios.

  • - Trajectories, Literacies, and Schooling
    von Ola Erstad
    41,85 - 166,10 €

    This book explores the importance of the adoption of digital technologies by contemporary education systems. Partly a synthesis of findings from projects carried out in Norway by the author over the past 15 years, the data have been extended to raise key questions about the effectiveness of current education strategies for the Facebook and YouTube generation.

  • - Culture, Learning, and Participation
     
    40,50 €

    Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront.

  • - Concepts, Policies and Practices
     
    40,50 €

  • - Design, Theory, and Data in Sociocultural Investigation
     
    124,25 €

    This book provides an expansive guide for designing and conducting robust qualitative research across a diverse range of purposes concerned with understanding new literacies in theory and in practice. It is based on the idea that one of the best ways of learning how to do good research is by following the approaches taken by excellent researchers.

  • - A Brazilian Perspective on Mindsets, Digital Practices and Tools for Social Action In and Out of School
     
    167,65 €

    The chapters in this book introduce an array of theoretical constructs from education, sociology, linguistics and media studies, while presenting a new inside perspective on new literacies research in Brazil. They provide a useful set of ideas, tools and analytical frameworks for researchers, teachers, and students concerned with technology-enhanced education and social inclusion.

  • - Preparing Today's Teachers for Tomorrow's Digital Literacies
    von Laura M. Nicosia
    40,50 - 145,20 €

    Educators Online fills a significant need, introducing educators to social and collaborative technologies that will enrich their own lives and those of their students. This book focuses on why teachers should use these technologies; thus, even as the technology evolves, this book will be seminal.

  • - New Media for Community and Personal Growth
     
    175,75 €

    Youth Community Inquiry offers a detailed look at how young people use new media to help their communities thrive. Chapters address questions about learning, digital technology, and community engagement through the theory of community inquiry. The book concludes with an overview of a curriculum that readers may adapt for their own settings.

  • - New Media for Community and Personal Growth
     
    45,65 €

    Youth Community Inquiry offers a detailed look at how young people use new media to help their communities thrive. Chapters address questions about learning, digital technology, and community engagement through the theory of community inquiry. The book concludes with an overview of a curriculum that readers may adapt for their own settings.

  • - Design, Theory, and Data in Sociocultural Investigation
     
    73,25 €

    This book provides an expansive guide for designing and conducting robust qualitative research across a diverse range of purposes concerned with understanding new literacies in theory and in practice. It is based on the idea that one of the best ways of learning how to do good research is by following the approaches taken by excellent researchers.

  • - A Field Guide to Game-Based Learning
    von Matthew Farber
    41,85 - 155,70 €

    This book is a field guide on how to implement game-based learning and "gamification" techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.

  • von Belinha S. de Abreu
    60,15 - 107,25 €

    Mobile Learning through Digital Media Literacy proposes media literacy education as a conceptual framework for bridging mobile technologies in teaching and learning.

  • - Educational Perspectives
     
    52,30 €

    Offers an introduction to social and cultural studies of new literacies from the perspectives of educators, education researchers and learners. This title focuses on how participating in social practices of literacies can be seen and understood in terms of people becoming insiders to ways of "doing" and "being".

  • - A Civic Imagination Action Handbook
    von Sangita Shresthova & Gabriel Peters-Lazaro
    40,25 - 112,75 €

    Practicing Futures: A Civic Imagination Action Handbook is a practical guide for community leaders, educators, creative professionals and change-makers who want to sharpen their visions for the future and understandings of the how the past affects them.

  • - Relational Pedagogy and Internet Technology
    von Norm Friesen
    137,35 €

    Examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. This book shows these differences to be of central importance for teaching and learning.

  • - How an Expert Affinity Group Teaches With Games
    von Matthew Farber
    60,15 €

    Matthew Farber's Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games showcases how one affinity group of K12 educators-known as "The Tribe"-teaches with games.

  • - A Field Guide to Game-Based Learning - Revised edition
    von Matthew Farber
    60,15 €

    This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching.

  • - Connecting Classrooms, Digital Media, and Popular Culture
     
    35,25 €

    Adolescents' Online Literacies

  • - Popular Culture and Reading and Writing Online
    von Bronwyn Williams
    40,50 - 94,95 €

  • - Professional Development and the Digital Turn
     
    166,10 €

    New Literacies and Teacher Learning examines the complexities of teacher professional development today in relation to new literacies and digital technologies, set within the wider context of strong demands for teachers to be innovative and to improve students' learning outcomes.

  • - Connecting Classrooms, Digital Media, and Popular Culture - Revised edition
     
    37,90 €

    This revised edition of Adolescents' Online Literacies: Connecting Classrooms, Digital Media, and Popular Culture features a variety of digital tools for humanizing pedagogy. The contributors of these chapters - educators, consultants, and researchers who span two continents - focus on ways to incorporate and use the digital literacies that young people bring to school.

  • - Professional Development and the Digital Turn
     
    43,10 €

    New Literacies and Teacher Learning examines the complexities of teacher professional development today in relation to new literacies and digital technologies, set within the wider context of strong demands for teachers to be innovative and to improve students' learning outcomes.

  • - "Agrippa" and Other Hybrids in the Beginnings of Digital Culture
    von Agustin Berti
    43,10 - 166,10 €

    From Digital to Analog delves into the origins of digitization and its effects on contemporary culture. The book challenges the "common sense" assertion that digitization is just another step in the evolution of the culture of the editorial, film and recorded music industries and their enforcement of copyright laws.

  • - Collected Essays on Video Games, Learning and Literacy, 2nd Edition
    von James Paul Gee
    36,55 - 94,15 €

    The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

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