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Bücher der Reihe Techwitch

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  • von M. J. Scott
    21,00 €

    Enjoy this exciting dark and sexy futuristic urban fantasy series from RITA® Award nominated author M.J. Scott. My mother was a wicked witch. Her spells brought nothing but trouble. Since her death, with no power of my own, I've stayed far away from magic . . . In a San Francisco struggling with earthquakes and rising seas, where technology can do things that are close enough to magic, Maggie Lachlan is a computer whisperer. The one they call when no one else can find the elusive bug bringing a complex system to its knees. They call her the TechWitch. But she knows there's nothing magical about what she does. It's just hard-earned skill. So, when billionaire Damon Riley, owner of the world's biggest virtual reality gaming company, comes calling with a problem that his entire empire of geeks can't fix, Maggie leaps at the job. Riley Arts is the kind of place she feels at home. All tech. No magic. Except, perhaps, for the undeniable chemistry she has with the man in charge. But she never imagined stepping into one of Damon's games would break a spell she didn't know she was under and free the magic her mother said she didn't possess. Now she has a demon hunting her and the magical world she knows nothing about to navigate. To save herself-and the world-she needs to learn fast. Because, when it comes to magic, the games are wicked. And losing can be deadly... Wicked Games is the first book in the TechWitch series, an exciting dark and sexy futuristic urban fantasy from RITA® Award nominated author M.J. Scott. This series has witches, demons, an ongoing relationship that will have an HEA, sexy times, and a lot of computer geeks. Perfect if you like the idea of a strong heroine, a hot protective billionaire and magic and technology colliding. Enjoy! Author's note: For tropes and CW, please check the author's website. What people are saying about M.J. Scott"Exciting and rife with political intrigue and magic..." RT Book Reviews"everything I love about Urban Fantasies, kick butt action, fantastic characters, romance that makes the heart beat fast..." Seeing Night Reviews"Scott's writing is rather superb" Bookworm Blues"Strong and complex world building, emotionally layered relationships, and enough action to keep me up long past my bedtime." Vampire Book Club"The story's real strength lies in the web of intrigue Scott creates around her characters." Publisher's Weekly

  • von M. J. Scott
    19,00 €

    They say magic has a price. In my experience they're right. Sure, I'm a witch and I've even defeated a demon or two. But that doesn't mean that I've got it all figured out. Or that trouble is done with me... Maggie Lachlan has become a Techwitch in all senses of the word. Once she was just a super geek, taming wild programs with ease, now magic has become part of her repertoire. She never wanted to inherit her mother's talents-for magic or trouble-but she has no choice but to come to grips with her powers and try to find her happy place. But the past doesn't want to rest easy, and demons aren't the only problem in town. Her lover, Damon Riley, is launching a new high stakes virtual reality gaming contest and there are those who'd love to see him fail. Supporting him means facing her fears and diving back in the virtual worlds that first led a demon to her doorstep. With gamers and witches converging on San Francisco for the launch, things are getting strange. And Maggie's past isn't done with her yet. So when darkness, power, and technology collide, magic might be the only thing that gets her through the night...Wicked Nights is the third book in the TechWitch series, exciting dark and sexy futuristic urban fantasy from RITA® Award nominated author M.J. Scott. This series has witches, demons, an ongoing relationship that will have an HEA, sexy times, and a lot of computer geeks. Perfect if you like the idea of a strong heroine, a hot protective billionaire and magic and technology colliding. Enjoy!

  • von M J Scott
    22,00 €

  • von M J Scott
    23,00 €

    My mother was a wicked witch. And all her spells ever brought was trouble. Since her death, with no power of my own, I've stayed far, far away from magic . . .In a San Francisco struggling to recover from earthquakes and rising seas, and where technology can do things that are close enough to magic anyway, Maggie Lachlan is a computer whisperer. The one they call when no one else can find the elusive bug bringing a complex system to its knees. They call her the Techwitch. But she knows there's nothing magical about what she does. It's just hard-earned skill. So when Damon Riley, owner of the world's biggest virtual reality gaming company comes calling with a problem that his entire empire of geeks can't fix, Maggie leaps at the job. Riley Arts is the kind of place she feels at home. Wall-to-wall tech. No magic. Except, perhaps, for the unsettling chemistry she has with the man in charge.But she never imagined stepping into one of Damon's games would reveal her mother lied about Maggie's magic. Or that technology could break a spell she never knew she was under.Now she has a demon hunting her and a whole world she knows nothing about to navigate. To save herself-and the world-she needs to learn fast.Because, when it comes to magic, too many games are wicked. And if you lose, the price can be very, very high . . .The intriguing start to a new dark and sexy Urban Fantasy series from M.J. Scott, RITA® Award nominated author of The Four Arts series and the Half-Light City series.

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