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  • von Jaq D Hawkins
    20,00 €

    An exhilarating airship pirate adventure! No sane airshipman will fly near a storm, but the cover of storm edge offers effective concealment for airship pirates who can strike quickly from above before anyone knows a ship is near. With the protection of Aide, the goddess of air travel, one airship defies the elements to seek fortune for the rag tag aerialists who make up the pirate crew.The elements are the least of their problems when they find themselves saddled with an airsick clerk, a crewmember suspected of working for the East India Company and a love sick farm girl whose headstrong misconceptions compel her to seek adventure where no decent woman would wander unescorted.Battling businessmen, mechanoids and villagers armed with torches and pitchforks, Captain Bonny must decide who to trust, and whether the only rational course of action is one of apparent madness.First book in the Airship Mechanoids Steampunk series. Coming soon: Book two, The Winds of Winter Storms.

  • von Jaq D Hawkins
    21,00 €

    Khemael, called both Angel and Demon by the superstitious humans, is a creature of beauty and grace, with a mostly human appearance. His love of stretching his leather-like wings and flying freely in the world of men brings far too much attention to the existence of the goblins, who long once again to be forgotten in their underground world. Haghuf, with the old ways entrenched into the very core of his being, knows that the inevitable responsibility will fall to him. He must destroy the beautiful creature who, in the world of the humans, would be called his grandson. To complicate the matter, King Alaric claims Khemael as kin, and refers to him as 'nephew'. To kill a relative of the king would renew hostilities between the humans and the goblins, despite the love for the goblins that Alaric shares with his father, the exiled Count Anton. Amidst unrest among the more fearful humans south of the river and disparity in the world of the goblins, messages come from Anton who travels in the north. A different kind of invader than those they have encountered before moves towards the city. A tribal people, close akin to Anton's people, seek better climate and food supplies than the cold north can provide. They are moving south. There are too many of the nomads to assimilate into the world that Alaric's ancestors forged from devastation. Whatever happens, the impending incursion will bring change to their world... and Khemael's flights threaten to bring the danger to the goblins.

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