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Bücher der Reihe Computer Supported Cooperative Work

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  •  
    88,00 €

    There is a rapidly-growing commercial awareness of the need for evaluation in CSCW as major producers push to get cooperative technology taken up in commercial organisations.

  • - The Key Technology for Intelligent Organizations
     
    89,00 €

    This terminology draws heavily upon the virtual concep- virtual reality, virtual organization, virtual (working) environment, and indeed virtual product.

  • - Presence and Interaction in Shared Virtual Environments
     
    105,00 €

    Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1).

  • - Opportunities and Pitfalls
     
    45,00 €

    The book is primarily of interest as background reading for researchers and advanced level students in the following areas: electronic commerce, business studies, computer-mediated communication, management of information systems, project management, and organisational change.

  • - Reinventing the Academy
     
    45,00 €

    Computer supported collaboration in academia is becoming increasingly important for two reasons. Firstly, there is a drive to make the most effective use of the resources available to universities, and secondly, there is a growing belief in the pedagogical benefits of using computer support in teaching.

  •  
    131,00 €

    Media Space: 20+ Years of Mediated Life is loosely divided into three different, but interconnected, approaches to media space research.

  • - Expectations and Experiences
     
    88,00 €

    Dave Oliver, Celia Romm and Fay Sudweeks This book follows previous texts: Celia Romm and Fay Sudweeks (eds) (1998), Doing Business Electronically: A Global Perspective of Electronic Commerce, and Fay Sudweeks and Celia Romm (eds) (1999) Doing Business on the Internet: Opportunities and Pitfalls.

  • - Multi-Disciplinary Design Practices
     
    148,00 €

    Exploring Digital Design takes a multi-disciplinary look at digital design research where digital design is embedded in a larger socio-cultural context.

  •  
    139,00 €

    This book offers a comprehensive view of the perceptions of end-users in different Information Systems Development (ISD) methods and approaches. It offers conceptualizations that serve as key constructs for theory development in information systems science.

  • - Theory in CSCW
     
    89,00 €

    This new book looks at how resources get created, adopted, modified, and die, by using a number of theoretical and empirical studies to carefully examine and chart resources over time.

  • - Graffiti on the Long Wall
     
    128,00 €

    First established in the 1940s to examine the effect of mechanised, mass-production systems on workers in the coal mining industry, they are now an important tool for ensuring that people and technology work together to optimal effect within an organisation.

  • - Interacting with Social Information Spaces
     
    77,00 €

    Beginning with a brief outline of Usenet's general structure and development over the past few years, the book addresses the problems of exploring virtual communities and distributed information systems in general, and of finding information in electronic information environments.

  • - Interdisciplinary Perspectives
     
    88,00 €

    'User-designer relations' concerns the sorts of working relationships that arise between developers and end users of IT products - the different ways designers of IT products seek to engage with users, and the ways users seek to influence product design.

  •  
    87,00 €

    This is the thoroughly revised second edition of one of the first books to provide an overview of how key aspects of university life - such as teaching, academic research, administration, management and course design - are being affected by digital and web-enabled technologies.

  • - The Graffiti Continues
     
    98,00 €

    Knowledge Management (KM) has been a key tool in ensuring that people and technology work together to optimum effect within organisations for many years. This book looks at key aspects of the field such as: knowledge management strategy formulation; knowledge requirements; and, case studies from corporate learning environments and industry.

  • - Collaboration and Interaction in Shared Virtual Environments
     
    137,00 €

    Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming.

  •  
    46,00 €

    Computing, despite the relative brevity of its history, has already evolved into a subject in which a fairly large number of subdisciplines can be identified.

  •  
    140,00 €

    It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life.Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content.

  •  
    140,00 €

    This book aims at capitalizing and transmitting know-how about the design of Augmented Environments (AE) from some of the most prominent laboratories in the field worldwide.

  •  
    87,00 €

    This volume examines how people deal with information in a computerized environment, looking at what happens when people actively explore information space looking for objects without specific goals in mind. This volume will be useful for researchers interested in human computer interaction, virtual communities, and information visualization.

  • - Case Examples and Lessons Learned
    von Bjorn E. Munkvold
    92,00 €

    Despite the increasing range of applications available - such as video and desktop conferencing systems, workflow management systems and on-line meeting schedulers - there is still little formalized knowledge on how to implement them to maximum effect.

  • - Social and Interactional Aspects of the Mobile Age
     
    69,00 €

    Despite the massive growth of mobile technologies, very little research has been done on how these technologies influence human interaction. This unique look at the mobile age provides many interesting and important insights and will appeal to anyone designing, testing, or studying mobile devices.

  • - Software Tools for Collaborative and Educational Sense-Making
     
    168,00 €

    The text evaluates existing systems, and looks at how the specific needs of users in both educational and corporate environments can be reflected in the design of new systems.

  •  
    92,00 €

    Here, the authors' unique focus is on the key issues of networked learning. These include: policy issues, the costs of networked learning, staff development issues, and the student experience.

  • - A Practical Guide to Ethnography
    von Andy Crabtree
    127,00 €

    An invaluable introduction to the new 'ethnographic' approach to designing effective and user friendly collaborative and interactive systems. Here, designers are shown how to analyse the social circumstances in which a particular system will be used.

  • - Understanding and Evaluating Collaboration Technology
    von J.H. Erik Andriessen
    77,00 €

    Groupware is a technology designed to help people working in groups to communicate their ideas more easily. While traditional technologies such as the telephone qualify as groupware, the term is usually used to refer to a specific class of technologies that rely on modern computer networks, such as email, newsgroups and videophones.

  •  
    63,00 €

    From the notes I would make a rough draft, which, after more discussion, would be re written, and again, after revision, typewritten. We would go through the printer's proofs together and finally, after reading the matter in print, we have once more revised it for book publication.

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