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Bücher der Reihe Computer Supported Cooperative Work

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  • - Social and Interactional Aspects of the Mobile Age
     
    69,00 €

    Despite the massive growth of mobile technologies, very little research has been done on how these technologies influence human interaction. This unique look at the mobile age provides many interesting and important insights and will appeal to anyone designing, testing, or studying mobile devices.

  • 13% sparen
    - Contributions to the Conceptual Foundations of Computer-Supported Cooperative Work (CSCW)
    von Kjeld Schmidt
    140,00 €

    Information technology has for decades been used for organisational purposes such as accounting, but is increasingly being applied to the activities of multiple users in complex professional environments. This book covers the latest systems design parameters.

  • 12% sparen
    von Alan J. Dix & Russell Beale
    94,00 €

    Computer supported work is increasingly being done out of the traditional office environment, for example whilst travelling or at home and there is a growing need to support the cooperative aspects of such work.

  • - Understanding and Evaluating Collaboration Technology
    von J.H. Erik Andriessen
    77,00 €

    Groupware is a technology designed to help people working in groups to communicate their ideas more easily. While traditional technologies such as the telephone qualify as groupware, the term is usually used to refer to a specific class of technologies that rely on modern computer networks, such as email, newsgroups and videophones.

  • 13% sparen
    - Case Examples and Lessons Learned
    von Bjorn E. Munkvold
    92,98 €

    Despite the increasing range of applications available - such as video and desktop conferencing systems, workflow management systems and on-line meeting schedulers - there is still little formalized knowledge on how to implement them to maximum effect.

  • 12% sparen
    - Theory and Practice
    von David Randall, Richard Harper & Dr. Mark Rouncefield
    104,00 €

    This book looks at why ethnographic approaches are popular in the design of computing devices for the workplace, for the home and elsewhere. The focus of the book is on the practical relationship between theory and practice, a relationship that is fundamental to successful design.

  • 12% sparen
    - Interdisciplinary Perspectives
     
    94,00 €

    'User-designer relations' concerns the sorts of working relationships that arise between developers and end users of IT products - the different ways designers of IT products seek to engage with users, and the ways users seek to influence product design.

  • 12% sparen
    - Expectations and Experiences
     
    94,00 €

    Dave Oliver, Celia Romm and Fay Sudweeks This book follows previous texts: Celia Romm and Fay Sudweeks (eds) (1998), Doing Business Electronically: A Global Perspective of Electronic Commerce, and Fay Sudweeks and Celia Romm (eds) (1999) Doing Business on the Internet: Opportunities and Pitfalls.

  • 11% sparen
    - Theory in CSCW
     
    95,00 €

    This new book looks at how resources get created, adopted, modified, and die, by using a number of theoretical and empirical studies to carefully examine and chart resources over time.

  • 10% sparen
    - Opportunities and Pitfalls
     
    48,00 €

    The book is primarily of interest as background reading for researchers and advanced level students in the following areas: electronic commerce, business studies, computer-mediated communication, management of information systems, project management, and organisational change.

  • 11% sparen
    - The Key Technology for Intelligent Organizations
     
    95,00 €

    This terminology draws heavily upon the virtual concep- virtual reality, virtual organization, virtual (working) environment, and indeed virtual product.

  • 12% sparen
     
    94,00 €

    There is a rapidly-growing commercial awareness of the need for evaluation in CSCW as major producers push to get cooperative technology taken up in commercial organisations.

  • - Expectations and Experiences
     
    98,00 €

    Dave Oliver, Celia Romm and Fay Sudweeks This book follows previous texts: Celia Romm and Fay Sudweeks (eds) (1998), Doing Business Electronically: A Global Perspective of Electronic Commerce, and Fay Sudweeks and Celia Romm (eds) (1999) Doing Business on the Internet: Opportunities and Pitfalls.

  • 13% sparen
     
    92,98 €

    Here, the authors' unique focus is on the key issues of networked learning. These include: policy issues, the costs of networked learning, staff development issues, and the student experience.

  • 15% sparen
     
    100,00 €

    It examines the interfaces between the work done by four groups of university staff who have been in the past quite separate from, or only marginally related to, each other-library staff, university teachers, university policy makers, and staff who work in university publishing presses.

  • 14% sparen
     
    119,00 €

    Social navigation is an emerging field which examines how we navigate information or locate services in both real and virtual environments and how we interact with and use others to find our way in information spaces. This book follows on from Munro et al, Social Navigation of Information Space, which was the first major work in this field.

  • 12% sparen
    - Bringing Photos to Life with Sounds
    von David M. Frohlich
    94,00 - 95,00 €

    If you read the history of any new communication medium such as the cinema, television or radio, it always happens to be bound up with advances in some underlying technology.

  • 15% sparen
    - A Practical Guide to Ethnography
    von Andy Crabtree
    136,00 €

    An invaluable introduction to the new 'ethnographic' approach to designing effective and user friendly collaborative and interactive systems. Here, designers are shown how to analyse the social circumstances in which a particular system will be used.

  • 12% sparen
    - An Ethnographic Perspective
    von Lars Rune Christensen
    94,00 - 96,00 €

    Presents the principles of practice-oriented research in the CSCW and HCI domains, explaining and examining the ideas and motivations behind basing technology design on ethnography. Illustrated with real examples reporting on cooperative practices.

  •  
    63,00 €

    From the notes I would make a rough draft, which, after more discussion, would be re written, and again, after revision, typewritten. We would go through the printer's proofs together and finally, after reading the matter in print, we have once more revised it for book publication.

  • 16% sparen
    - Software Tools for Collaborative and Educational Sense-Making
     
    180,00 €

    The text evaluates existing systems, and looks at how the specific needs of users in both educational and corporate environments can be reflected in the design of new systems.

  • 13% sparen
     
    93,00 €

    This volume examines how people deal with information in a computerized environment, looking at what happens when people actively explore information space looking for objects without specific goals in mind. This volume will be useful for researchers interested in human computer interaction, virtual communities, and information visualization.

  • 13% sparen
     
    140,00 €

    This book aims at capitalizing and transmitting know-how about the design of Augmented Environments (AE) from some of the most prominent laboratories in the field worldwide.

  • 13% sparen
     
    140,00 €

    It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life.Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content.

  • 15% sparen
    - Collaboration and Interaction in Shared Virtual Environments
     
    137,00 €

    Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming.

  •  
    49,00 €

    Computing, despite the relative brevity of its history, has already evolved into a subject in which a fairly large number of subdisciplines can be identified.

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