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  • von Jürgen Niebling
    15,90 €

    Weniger Missbrauch durch Abmahnungen »Abmahnmissbrauch effektiv verhindern«, so lautet die Überschrift eines Gesetzes zur Stärkung des fairen Wettbewerbs. Das Gesetz enthält ein umfassendes Paket an Maßnahmen, die zu einer erheblichen Eindämmung des Abmahnmissbrauchs führen sollen und insbesondere Selbständige sowie kleinere und mittlere Unternehmen vor den Folgen solcher Abmahnungen schützen möchten. Mehr Rechte für Betroffene Betroffene können in Zukunft missbräuchliche Abmahnungen leichter darlegen und bekommen einen Gegenanspruch auf Ersatz der Kosten für die erforderliche Rechtsverteidigung. Abmahnende dürfen sich zudem bei Rechtsverletzungen im Internet nicht länger aussuchen, vor welchem Gericht sie klagen. Es lohnt sich daher, eine Abmahnung zunächst einmal zu prüfen und nicht sogleich zu akzeptieren. Hier liegt ein Schwerpunkt der Neuauflage, die aktuelle Rechtsprechung und Rechtsentwicklungen in der Literatur berücksichtigt. Inhaltsverzeichnis (PDF) Leseprobe (PDF)

  • 10% sparen
    von Patrice Rey
    20,00 €

    Le livre se concentre sur l'utilisation de ChatGPT-4 dans l'enseignement, offrant 60 prompts optimisés et spécifiques, destinés aux enseignants.Cette approche pratique vise à fournir des outils concrets pour intégrer l'IA dans l'enseignement.Le public cible est principalement celui des enseignants et des formateurs.

  • von Jasmin Karatas
    15,99 - 24,95 €

  • von Ewald Frie
    20,00 - 29,90 €

  • von Dénes Krusovszky
    48,00 €

    Messerscharfe Geschichten über die Zerbrechlichkeit der männlichen Seele Zwei Brüder, die ihren volltrunkenen Vater bei einem gemeinsamen Zirkusbesuch in die Manege stolpern sehen, wo er sich als Freiwilliger vor dem johlenden Publikum zersägen lassen will. Ein Mann, der sich beim Aussortieren alter Klamotten in seinem ehemaligen Kinderzimmer an den Tag erinnert, an dem er als Siebzehnjähriger seine schwangere Freundin zu einer Abtreibung in die Frauenklinik begleitete: Der Tag des Abschieds aus dem Land der Jungen. Krusovszky zeigt jene Kippmomente im Leben seiner Figuren, wie Scham neben Liebe steht, Verzweiflung und Trauer neben Gewalt, Spott neben Stolz. Dabei schlüpft der Autor versiert in immer neue Erzählerrollen und entwickelt einen Sog, dem man sich nur schwer entziehen kann. Übersetzt von Terézia Mora.

  • von Lori Culwell
    16,00 €

    Learn How to Make a Website!Who needs a website these days?The answer is: everyone. If you're reading this, you probably need a website!Imagine having a great idea for a website and then being able to have that idea up and running in just a few hours. With the tools and skills you'll learn in this book, you'll be able to do just that!In this guide, Amazon best-selling writer Lori Culwell (author of the "Funny You Should Ask" guides, as well as a ton of other books) breaks down the website setup process step by step, stopping along the way to make you laugh.In Funny You Should Ask: How to Make a Website, you'll discover:Why you need to do some keyword research before you even start your projectHow to get the best price on a domain--and which type to buyWhat level of hosting will save you the most money7 basic Wordpress plugins every website needs"Gotcha" moments in the website setup process--one of which you must avoid at all costsFree themes vs. paid themes vs. theme-building softwareMaintenance, crashes, and how not to panicAnd much, much more!Plus, you'll receive a BONUS companion guide that boils down the entire process and gives you space to take notes.Whether you're a student, an author, an aspiring SEO consultant, affiliate marketer, or own a small business, this book lays out the basic website setup process that everyone needs.Get your copy of How to Make a Website today! Just scroll up to the top of the page and click the "BUY NOW" button!Part of the "Funny You Should Ask" series, in which Lori Culwell makes everything easy to understand in her trademark "snarky yet informative" style!

  • von Logesh K
    79,90 €

    Mobile Ad-hoc-Netzwerke (MANETs) sind eine Ansammlung von zwei oder mehr Knoten, die ohne die Hilfe von Netzwerkinfrastrukturen miteinander kommunizieren können. Mobile Knoten können sich in keine Richtung bewegen. Daher kann es häufig zu Verbindungsunterbrechungen kommen. Die schwierige Aufgabe in MANETs besteht darin, die Routing-Informationen regelmäßig aufrechtzuerhalten. Cross-Layer-Design ist ein geeigneter Ansatz für die Bereitstellung von QoS in MANETS, aber der traditionelle mehrschichtige Ansatz ist für kabelgebundene Netzwerke konzipiert.Es ist schwierig, QoS-Garantien in Ad-hoc-Netzwerken mit begrenzter Bandbreite und dynamischer Topologie bereitzustellen. Der Cross-Layer-Monitor ist jedoch eine logische Einheit, um Netzwerkstatusinformationen wie End-to-End-Durchsatz, QoS-Anforderungen der Anwendungsschicht, Latenz, Knotendurchsatz der Verbindungsschicht und verbleibende Bandbreite in Echtzeitanwendungen zu sammeln. Das Hauptmotiv dieses Buches ist es, die Paketübermittlungsrate zu erhöhen und die End-to-End-Verzögerung bei der gemeinsamen Nutzung von Multimedia-Paketen zu reduzieren.

  • 16% sparen
    von Peter Ellis
    42,00 €

    Comment un environnement interactif affecte-t-il l'expérience de l'utilisateur ? La "présence" est généralement suscitée par la réalité virtuelle, mais comme les jeux traditionnels se transforment en un média riche avec des qualités immersives supérieures à celles de la télévision ou du cinéma, on peut affirmer qu'ils peuvent également susciter le sentiment de présence. Est-il possible de mesurer la présence dans les jeux traditionnels à l'aide de structures de RV ? La méthode de mesure la plus répandue est le questionnaire de présence. Dans cette étude de 2008, il est complété par une autre méthode de mesure psychologique : la perception du temps. Ici, deux niveaux de jeu sont créés afin d'étudier la théorie selon laquelle un degré accru d'interactivité affecte la présence dans les jeux. Ces niveaux sont identiques à l'exception d'un facteur : un niveau est statique et l'autre est hautement interactif et destructible. Les résultats du test de perception du temps et du questionnaire qui l'accompagne montrent une forte relation entre les niveaux de plaisir et l'augmentation du degré d'interactivité, ainsi qu'une relation entre la distorsion du temps et le sentiment de présence.

  • 19% sparen
    von Logesh K
    65,00 €

    Les réseaux mobiles ad hoc (MANET) sont un ensemble de deux n¿uds ou plus qui peuvent communiquer entre eux sans l'aide d'infrastructures de réseau. Les n¿uds mobiles sont libres de se déplacer dans n'importe quelle direction. Par conséquent, il peut y avoir fréquemment des ruptures de liens. La tâche difficile dans les MANET est de maintenir périodiquement ses informations de routage. La conception en couches croisées est une approche appropriée pour fournir la qualité de service dans les MANETS, mais l'approche traditionnelle en couches est conçue pour les réseaux câblés.Il est difficile de garantir la qualité de service dans les réseaux ad hoc dont la bande passante est limitée et la topologie dynamique. Cependant, le moniteur de couches croisées est une entité logique qui recueille des informations sur l'état du réseau, comme le débit de bout en bout, les exigences de qualité de service de la couche application, la latence, le débit des n¿uds de la couche liaison et la bande passante restante dans les applications en temps réel. L'objectif principal de ce livre est d'apprendre à augmenter le taux de livraison des paquets et à réduire le délai de bout en bout dans le partage de paquets multimédias.

  • 19% sparen
    von Logesh K
    65,00 €

    Le reti mobili ad-hoc (MANET) sono un insieme di due o più nodi in grado di comunicare tra loro senza l'ausilio di infrastrutture di rete. I nodi mobili sono liberi di muoversi in qualsiasi direzione, quindi è possibile che si verifichino frequentemente interruzioni dei collegamenti. Il compito difficile nelle MANET è quello di mantenere periodicamente le informazioni di routing. Il Cross-Layer Design è un approccio adatto a fornire QoS nelle MANET, ma l'approccio tradizionale a strati è stato progettato per le reti cablate.È difficile fornire garanzie di QoS nelle reti ad-hoc con larghezza di banda limitata e topologia dinamica. Ma il monitor Cross-Layer è un'entità logica per raccogliere informazioni sullo stato della rete, come il throughput end-to-end, i requisiti QoS del livello applicativo, la latenza, il throughput del nodo del livello di collegamento e la larghezza di banda rimanente nelle applicazioni in tempo reale. Lo scopo principale di questo libro è imparare ad aumentare il rapporto di consegna dei pacchetti e ridurre il ritardo end-to-end nella condivisione di pacchetti multimediali.

  • 16% sparen
    von Peter Ellis
    42,00 €

    Como é que um ambiente interativo afecta a experiência de um utilizador? A "presença" é algo que é normalmente evocado através da realidade virtual, mas à medida que os jogos tradicionais se transformam num meio de comunicação rico, com qualidades imersivas que ultrapassam as da televisão ou do cinema, defende-se que também podem evocar a sensação de presença. É viável medir a presença nos jogos tradicionais utilizando estruturas de RV? O método de medição mais utilizado é o Questionário de Presença. No entanto, argumenta-se que um questionário não é suficiente para medir a experiência imediata sentida por um indivíduo e, neste estudo de 2008, é complementado por um método adicional de medição psicológica: a perceção do tempo. Aqui, são criados dois níveis de jogo para investigar a teoria de que um maior grau de interatividade afecta a presença nos jogos. Estes níveis são idênticos, à exceção de um fator: um nível é estático e o outro é altamente interativo e destrutível. Os resultados do teste de perceção do tempo e do questionário que o acompanha mostram uma forte relação entre os níveis de diversão e o aumento da interatividade, bem como uma relação entre a distorção do tempo e a sensação de presença.

  • 16% sparen
    von Piter Jellis
    42,00 €

    Kak interaktiwnaq sreda wliqet na wpechatleniq pol'zowatelq? Prisutstwie" - äto to, chto obychno wyzywaetsq wirtual'noj real'nost'ü, no poskol'ku tradicionnye igry prewraschaütsq w bogatoe media s kachestwami pogruzheniq, prewoshodqschimi telewizionnye ili kinofil'my, utwerzhdaetsq, chto oni takzhe mogut wyzywat' chuwstwo prisutstwiq. Vozmozhno li izmerenie prisutstwiq w tradicionnyh igrah s pomosch'ü VR-struktur? Naibolee rasprostranennym metodom izmereniq qwlqetsq oprosnik prisutstwiq. Odnako utwerzhdaetsq, chto oprosnika nedostatochno dlq izmereniq neposredstwennogo opyta, ispytywaemogo chelowekom, i w issledowanii 2008 goda on dopolnqetsq dopolnitel'nym metodom psihologicheskogo izmereniq - wospriqtiem wremeni. Zdes' sozdaütsq dwa igrowyh urownq, chtoby issledowat' teoriü o tom, chto powyshenie stepeni interaktiwnosti wliqet na prisutstwie w igrah. Jeti urowni identichny, za isklücheniem odnogo faktora: odin urowen' statichen, a drugoj - wysokointeraktiwen i razrushaem. Rezul'taty testa na wospriqtie wremeni i soputstwuüschej ankety pokazywaüt sil'nuü swqz' mezhdu urownqmi udowol'stwiq i powyshennoj interaktiwnost'ü, a takzhe swqz' mezhdu iskazheniem wremeni i oschuscheniem prisutstwiq.

  • 16% sparen
    von Peter Ellis
    42,00 €

    ¿Cómo afecta un entorno interactivo a la experiencia del usuario? La "presencia" es algo que suele suscitarse a través de la realidad virtual, pero a medida que los juegos tradicionales se convierten en un medio rico con cualidades inmersivas superiores a las de la televisión o el cine, se argumenta que también pueden suscitar la sensación de presencia. ¿Es viable medir la presencia en los juegos tradicionales utilizando estructuras de RV? El método más utilizado para medirla es el Cuestionario de Presencia. Sin embargo, se argumenta que un cuestionario no es suficiente para medir la experiencia inmediata que siente un individuo y en este estudio de 2008 se complementa con un método adicional de medición psicológica: la percepción del tiempo. Aquí se crean dos niveles de juego para investigar la teoría de que un mayor grado de interactividad afecta a la presencia en los juegos. Estos niveles son idénticos salvo por un factor, un nivel es estático y el otro es altamente interactivo y destructible. Los resultados de la prueba de percepción del tiempo y del cuestionario que la acompaña muestran una fuerte relación entre los niveles de disfrute y el aumento del grado de interactividad, así como una relación entre la distorsión del tiempo y la sensación de presencia.

  • 19% sparen
    von Logesh K
    65,00 €

    Las redes móviles ad hoc (MANET) son un conjunto de dos o más nodos que pueden comunicarse entre sí sin la ayuda de infraestructuras de red. Los nodos móviles no se mueven en ninguna dirección, por lo que es frecuente que se rompan los enlaces. La dificultad de las MANET estriba en mantener periódicamente la información de encaminamiento. El diseño de capas cruzadas es adecuado para ofrecer calidad de servicio en las MANET, pero el enfoque tradicional por capas está pensado para redes cableadas.Resulta difícil garantizar la calidad de servicio en redes ad-hoc con un ancho de banda limitado y una topología dinámica. Sin embargo, el monitor de capa cruzada es una entidad lógica que recopila información sobre el estado de la red, como el rendimiento de extremo a extremo, los requisitos de calidad de servicio de la capa de aplicación, la latencia, el rendimiento del nodo de la capa de enlace y el ancho de banda restante en aplicaciones en tiempo real. El objetivo principal de este libro es aprender a aumentar la tasa de entrega de paquetes y reducir el retardo de extremo a extremo en el intercambio de paquetes multimedia.

  • 19% sparen
    von Logesh K
    65,00 €

    As redes móveis ad-hoc (MANET) são um conjunto de dois ou mais nós que podem comunicar entre si sem a ajuda de infra-estruturas de rede. Os nós móveis não se podem deslocar em qualquer direção, pelo que podem ocorrer frequentemente rupturas de ligação. A tarefa difícil nas MANET consiste em manter periodicamente as informações de encaminhamento. A conceção em camadas cruzadas é uma abordagem adequada para fornecer QoS nas MANETS, mas a abordagem tradicional em camadas foi concebida para redes com fios.É difícil garantir a QoS em redes ad-hoc com largura de banda limitada e topologia dinâmica, mas o monitor de camadas cruzadas é uma entidade lógica que recolhe informações sobre o estado da rede, como a taxa de transferência de ponta a ponta, os requisitos de QoS da camada de aplicação, a latência, a taxa de transferência do nó da camada de ligação e a largura de banda restante em aplicações em tempo real. O principal objetivo deste livro é aprender a aumentar a taxa de entrega de pacotes e a reduzir o atraso de ponta a ponta na partilha de pacotes multimédia.

  • 16% sparen
    von Peter Ellis
    42,00 €

    In che modo un ambiente interattivo influisce sull'esperienza dell'utente? La "presenza" è qualcosa che di solito viene elicitato attraverso la realtà virtuale, ma poiché i giochi tradizionali si sono sviluppati in un media ricco con qualità immersive superiori a quelle della TV o del cinema, si sostiene che anch'essi possono elicitare il senso di presenza. È possibile misurare la presenza nei giochi tradizionali utilizzando strutture VR? Il metodo di misurazione più utilizzato è il questionario sulla presenza. Si sostiene tuttavia che un questionario non sia sufficiente per misurare l'esperienza immediata provata da un individuo e in questo studio del 2008 viene integrato da un ulteriore metodo di misurazione psicologica: la percezione del tempo. Sono stati creati due livelli di gioco per studiare la teoria secondo cui un maggior grado di interattività influisce sulla presenza nei giochi. Questi livelli sono identici, ma per un fattore: un livello è statico e l'altro è altamente interattivo e distruttibile. I risultati del test di percezione del tempo e del questionario di accompagnamento mostrano una forte relazione tra i livelli di divertimento e l'aumento dell'interattività, nonché una relazione tra la distorsione temporale e il senso di presenza.

  • 19% sparen
    von Logesh K
    65,00 €

    Mobil'nye seti (MANET) - äto sowokupnost' dwuh ili bolee uzlow, sposobnyh wzaimodejstwowat' drug s drugom bez pomoschi setewyh infrastruktur. Mobil'nye uzly swobodno peremeschaütsq w lübom naprawlenii, poätomu chasto proishodit obryw swqzi. Slozhnoj zadachej w MANET qwlqetsq periodicheskoe podderzhanie informacii o marshrutizacii. Dlq obespecheniq QoS w MANETS podhodit mnogourownewyj podhod, odnako tradicionnyj mnogourownewyj podhod prednaznachen dlq prowodnyh setej.V setqh ad-hoc s ogranichennoj propusknoj sposobnost'ü i dinamicheskoj topologiej trudno obespechit' garantiü QoS. No w Cross-Layer monitor logichno sobirat' informaciü o sostoqnii seti, takuü kak skwoznaq propusknaq sposobnost', trebowaniq prikladnogo urownq k QoS, zaderzhka, propusknaq sposobnost' uzlow kanal'nogo urownq i ostawshaqsq propusknaq sposobnost' w prilozheniqh real'nogo wremeni. Osnownaq cel' dannoj knigi - nauchit'sq uwelichiwat' koäfficient dostawki paketow i umen'shat' skwoznuü zaderzhku pri obmene mul'timedijnymi paketami.

  • von Peter Ellis
    49,90 €

    Wie beeinflusst eine interaktive Umgebung die Erfahrung des Nutzers? Präsenz" ist etwas, das normalerweise durch virtuelle Realität hervorgerufen wird, aber da sich traditionelle Spiele zu einem reichhaltigen Medium mit immersiven Qualitäten entwickeln, die über die des Fernsehens oder des Films hinausgehen, wird argumentiert, dass sie auch das Gefühl der Präsenz hervorrufen können. Ist die Messung des Präsenzgefühls in traditionellen Spielen mit Hilfe von VR-Strukturen realisierbar? Die am weitesten verbreitete Methode zur Messung der Präsenz ist der Präsenz-Fragebogen. Es wird jedoch argumentiert, dass ein Fragebogen nicht ausreicht, um die unmittelbare Erfahrung zu messen, die ein Individuum empfindet. In dieser Studie aus dem Jahr 2008 wird er durch eine zusätzliche psychologische Messmethode ergänzt: die Zeitwahrnehmung. Hier werden zwei Spielebenen geschaffen, um die Theorie zu untersuchen, dass ein erhöhter Grad an Interaktivität die Präsenz im Spiel beeinflusst. Diese Ebenen sind bis auf einen Faktor identisch, eine Ebene ist statisch, die andere ist hoch interaktiv und zerstörbar. Die Ergebnisse des Zeitwahrnehmungstests und des begleitenden Fragebogens zeigen eine starke Beziehung zwischen den Genussniveaus und dem erhöhten Maß an Interaktivität sowie eine Beziehung zwischen Zeitverzerrung und dem Gefühl der Präsenz.

  • 19% sparen
    von Mohand Tahar Salhi
    69,00 €

    Le livre est structuré en cinq parties : Présentation, @GP3m Budget, les sources, Perspective et Annexes. Il se présente comme un guide, comme son nom l¿indique : un guide pour comprendre le produit logiciel @GP3m Budget (Fonctionnement), l¿installer et le mettre en production à titre pédagogique ou en situation réelle. La présentation expose les conditions qui ont prévalu à sa conception en guise d¿introduction générale, exposant ainsi certains aspects conceptuels et les contraintes spécifiques au produit. La deuxième partie présente dans les détails le Produit Logiciel @GP3m Budget. Les notions de base d¿une gestion budgétaire en mode fonctionnement sont décrites assez succinctement pour que le lecteur puisse être guidé pour une compréhension aisée de l¿Engagement, du Paiement, du Transfert et d¿autres notions de métier ou techniques. Les sources BackEnd (serveur) et FrontEnd (Client) sont facilement accessibles en téléchargement en un seul fichier zip. En perspective, une nouvelle fenêtre, pour le codage des versions à venir : Visual Studio associé à MacOS, SQL Server associé à Docker et Azure Data Studio seront une alternative intéressante pour le développement à venir.

  • 11% sparen
    von Hartmut F. Binner
    57,00 - 85,00 €

    This book describes the control loop-oriented change management process for implementing a digital business model via the holistic Organization 4.0 MITO configuration management. The content chapter structure of this MITO book with the description of the different transformation design views is based on the higher-level operational control loop principle within the MITO model segments shown in Figure 1. Whereby the management segment (M) is still subdivided on the default side into the process-related management segment and on the feedback side into the fact-related management segment. The MITO business model based on this supplements the 5 model segments with the downstream customer and upstream supplier segments and integrates the hierarchical process level model into the MITO model representation for the conception of the process-oriented target, management and control system.This book is a translation of the original German 1st edition Ganzheitliche Businessmodell-Transformation by Hartmut F. Binner, published by Springer Fachmedien Wiesbaden GmbH, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

  • 11% sparen
    von Srdjan Vesic
    86,00 €

    This book constitutes the refereed proceedings of the 17th European Conference on Symbolic and Quantitative Approaches to Reasoning with Uncertainty, ECSQARU 2023, held in Arras, France, in September 2023. The 35 full papers presented in this volume were carefully reviewed and selected from 46 submissions. The papers are organized in topical sections about Complexity and Database Theory; Formal Concept Analysis: Theoretical Advances; Formal Concept Analysis: Applications; Modelling and Explanation; Semantic Web and Graphs; Posters.

  • 10% sparen
    von Alvaro David Orjuela-Cañón
    58,00 - 62,00 €

  • 11% sparen
    von Panayiotis Zaphiris
    86,00 €

    This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as ¿Late Breaking Work¿.These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable GreenSmart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance.

  • 13% sparen
    von Stanislav Dovgyi
    167,00 €

    The book highlights the most important research areas in ICT, their impact on e-society, environment sustainable development, namely analytics, security, geoinformation systems, and mathematical modeling. The studies contain a discussion on artificial intelligence in various spheres of society, practical implementation of the IoT, geoinformation systems, and remote sensing of the earth. The book focuses on improving services providing, system architecture for SDN, forecasting social and environment sustainable development based on global information space, a new approach to radio electronics systems for the novel cloud infrastructure implementation. The results are used for novel systems and to promote new approaches for e-societies. The book offers a valuable resource for specialists of R&D organizations, the management of state administration who are involved in sustainable society development, professors, university lecturers, Ph.D. students, and bachelor and master degree students.

  • 10% sparen
    von Pari Delir Haghighi
    79,00 - 86,00 €

  • 10% sparen
    von Pawan Whig
    72,00 €

    This book constitutes the revised selected papers of the First International Conference, ICSD 2023, virtually held in Delhi, India, during July 15¿16, 2023.The book comprises 31 full papers that were selected from a total of 129 submissions. It provides insights into the latest research and advancements in sustainable development through the integration of machine learning, artificial intelligence, and IoT technologies. It serves as a valuable resource for researchers, practitioners, and policymakers working in the field of sustainable development.

  • 11% sparen
    von Vincent G. Duffy
    86,00 €

    This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as ¿Late Breaking Work¿.These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable GreenSmart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance.

  • 13% sparen
    von Peter Baranyi
    149,00 €

    The TP and TS Fuzzy model transformation based control design has revolutionized the field of control design by introducing a highly effective approach. Through the TP model transformation, it has become evident that the design of controllers and observers, as well as the effectiveness of applied LMIs, are greatly influenced by the shape of the antecedent Fuzzy sets and the number and location of the consequent systems.Furthermore, the TP model transformation has revealed that the sensitivity of controller and observer design differs in nature. This implies that the overseer and controller design require different TS Fuzzy model representations of the system at hand. This book offers a comprehensive exploration of this phenomenon.The book introduces several new theoretical advancements in the TP or TS Fuzzy model transformation based control design framework. It presents a complete framework for TP and TS Fuzzy model transformation and offers various tools based on this approach to enhance control design effectiveness. The book introduces novel theoretical concepts, such as interpolation between alternative TS Fuzzy model representations, which leads to a new optimization framework. It also explores methods to achieve further complexity reduction beyond rank minimization. Additionally, the book addresses the execution of TS Fuzzy model transformation for large-sized problems and demonstrates how to reinforce various properties of antecedent Fuzzy sets through manipulation.Practical hints and guidance for control design is provided throughout the book, with examples illustrating the application of novel solutions. Matlab codes are also included to facilitate the implementation of the proposed methods.

  • 13% sparen
    von Vincenzo Bonnici
    131,00 €

    The book presents a conceptual and methodological basis for the mathematical and computational analysis of genomes.Genomes are containers of biological information, which direct the cell functions and the evolution of organisms. Combinatorial, probabilistic, and informational aspects are fundamental ingredients of any mathematical investigation of genomes aimed at providing mathematical principles for extracting the information that they contain.The topics presented in the book include research themes developed by authors in the last 15 years, and in many aspects, the book continues a preceding volume (Vincenzo Manca, Infobiotics: Information in biotic systems, Springer, 2013). The main inspiring idea of the book is an informational perspective to Genomics. Information is the most recent, among the fundamental mathematical and physical concepts developed in the last two centuries. It has revolutionized the whole science and continues, in this direction, to dominate the trends of the contemporary science. In fact, any discipline collects data from observations, by providing theories able to explain, predict, and dominate natural phenomena. But data are containers of information, whence information is essential in any scientific elaboration.Many open problems in deciphering genomes will be addressed, by showing an informational approach to the discovery of ¿genome languages¿, according to which genomic texts are written. Life strategies, at many levels of organization, are encoded in these texts, and randomness has a crucial role in the birth and in the development of biological information, where the interplay of casualty and computation is probably the most secret key of life intelligence.

  • 13% sparen
    von Mihai Nadin
    131,00 €

    Reaction to breakdowns is more expensive, by many orders of magnitude, than prevention. This again became clear during the COVID-19 pandemic and is evinced in the sustainability crisis. The dynamics of living matter transcends deterministic reaction. Embodied in machines, determinism empowered the human being, providing the path to prosperity. However, in conjunction with reductionism, it does away with complexity, in which life is couched.The living is by necessity anticipatory. Awareness of the future means preserving life not in reaction to, but in anticipation of change. Living entities, from the simplest bacteria, to plants and insects, to human beings, are adaptive, goal-oriented, and capable of self-healing. Anticipatory actions are expressed through non-deterministic processes that unfold in concert with reactions. They engage the wholeness of life, including its interactions with the environment. Awareness of consequences, together with memory of the past, informs actions that reflect the creative nature of human beings. Redefining science¿and implicitly, medicine¿is not a negation of its past, but rather an affirmation of trust in explaining life¿s capacity to renew itself. As opposed to increasingly expensive medicine as a practice of repair, to prevent and to heal is to make life sustainable. The moment of truth can no longer be postponed. At stake is the future of humankind and even of life on planet Earth. Reductionist determinism informs the obsession with progress at any cost. Awareness of the fact that the human condition transcends that of the matter in which it is embodied explains, and indeed justifies, the call to Disrupt Science in its current state. The age of the digital machine, in particular of artificial intelligence, is one of opportunities that pale when compared to its inherent risks. The record of breakdowns (including so-called natural disasters), by now global in scale, is part of the empirical premise for the call for completing the Cartesian Revolution. A ¿Second Revolution in Science¿ could unleash humanity¿s remaking, free of surrendering to want. Science has the opportunity not only to measure everything¿life included¿and accumulate data and process it for its own sake, but also to realize its meaning. The future matters. Baruch Gorkin is celebrated internationally for exquisite typefaces and for books reflecting meaning-driven design.

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