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Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Über Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite,Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.

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  • Sprache:
  • Englisch
  • ISBN:
  • 9780359984015
  • Einband:
  • Taschenbuch
  • Seitenzahl:
  • 582
  • Veröffentlicht:
  • 18. November 2019
  • Abmessungen:
  • 210x278x36 mm.
  • Gewicht:
  • 1418 g.
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Beschreibung von Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills?

This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques.

The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite,Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.

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