Über MoveMind
As the characters views change, yours might too.
This twelve story collection is centred around the theme of being altered by a situation. In the acclaimed How to Win a War, a soldier experiences a strategy for ending wars that might just work. In The Patriotic Amnesiac, a mother voluntarily gives up her ability to form new memories with far-reaching consequences. A Queen and a Prime Minister plot against a President in Sever-Reign. The Legend of Legend is a light-hearted caper about an egg that contains a universal truth. In the dystopian The Second Fear a ministry attempts to produce fear in someone who is incapable of feeling it. In the closing story, Devilish Tricks, a deal with the Devil changes the life of Casimir Hendrix, but is it for the better?
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