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Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law, Second Edition

Über Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law, Second Edition

The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. This one-of-kind handbook covers the intellectual property issues that game developers routinely wrestle with and need legal counsel about, from end-user license agreements to the scope and limitations of copyright protection to approaches for simulating reality without conflicting with existing trademark and brand rights of real-world companies, and more. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.

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  • Sprache:
  • Englisch
  • ISBN:
  • 9781634251181
  • Einband:
  • Taschenbuch
  • Seitenzahl:
  • 412
  • Veröffentlicht:
  • 7. April 2020
  • Ausgabe:
  • 00002
  • Abmessungen:
  • 152x23x226 mm.
  • Gewicht:
  • 567 g.
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Beschreibung von Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law, Second Edition

The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. This one-of-kind handbook covers the intellectual property issues that game developers routinely wrestle with and need legal counsel about, from end-user license agreements to the scope and limitations of copyright protection to approaches for simulating reality without conflicting with existing trademark and brand rights of real-world companies, and more. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.

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