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Gamification as a tool enrich the experience of visitors at dark site

Gamification as a tool enrich the experience of visitors at dark sitevon Akwasi Boadi Agyemang Sie sparen 18% des UVP sparen 18%
Über Gamification as a tool enrich the experience of visitors at dark site

How destination sites uses games in non game context to enhance their visitors and educate them at the same time. This experiment was done at Elmina castle in Ghana to prove how tourists visiting this dark destination learn and interact with each other. This experiment proved that gamification helps tourists to learn a lot by the use of games in a museum. Elmina castle is a formal slavery castle that was built in Ghana, west Africa to transport slaves into the western world.

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  • Sprache:
  • Englisch
  • ISBN:
  • 9786202217293
  • Einband:
  • Taschenbuch
  • Seitenzahl:
  • 136
  • Veröffentlicht:
  • 24. September 2018
  • Abmessungen:
  • 150x9x220 mm.
  • Gewicht:
  • 221 g.
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Beschreibung von Gamification as a tool enrich the experience of visitors at dark site

How destination sites uses games in non game context to enhance their visitors and educate them at the same time. This experiment was done at Elmina castle in Ghana to prove how tourists visiting this dark destination learn and interact with each other. This experiment proved that gamification helps tourists to learn a lot by the use of games in a museum. Elmina castle is a formal slavery castle that was built in Ghana, west Africa to transport slaves into the western world.

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