Große Auswahl an günstigen Büchern
Schnelle Lieferung per Post und DHL

Geometry for Computer Graphics

Über Geometry for Computer Graphics

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

Mehr anzeigen
  • Sprache:
  • Englisch
  • ISBN:
  • 9781849969338
  • Einband:
  • Taschenbuch
  • Seitenzahl:
  • 368
  • Veröffentlicht:
  • 13. Oktober 2010
  • Abmessungen:
  • 178x20x254 mm.
  • Gewicht:
  • 692 g.
  Versandkostenfrei
  Versandfertig in 1-2 Wochen.
Verlängerte Rückgabefrist bis 31. Januar 2025
  •  

    Keine Lieferung vor Weihnachten möglich.
    Kaufen Sie jetzt und drucken Sie einen Gutschein aus

Beschreibung von Geometry for Computer Graphics

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

Kund*innenbewertungen von Geometry for Computer Graphics



Ähnliche Bücher finden
Das Buch Geometry for Computer Graphics ist in den folgenden Kategorien erhältlich:

Willkommen bei den Tales Buchfreunden und -freundinnen

Jetzt zum Newsletter anmelden und tolle Angebote und Anregungen für Ihre nächste Lektüre erhalten.