Über Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education
Smart Alternation Schemes and Design Practices during Pandemics.- Supporting Urban Innovators'' Reflective Practice.- Fighting the Gender Gap in ICT: Guidelines for Game Design.- Towards the Set of Principles for Enhancing Open Cultural Data Reusability in Educational Context.- Discoverability of OER: The Case of Language OER.- Dialogism Meets Language Models for Evaluating Involvement in CSCL Conversations.- Romanian Syllabification using Deep Neural Networks.- A Snapshot of University Students'' Perceptions about Online Learning during the COVID-19 Pandemic.- College Students'' Blended Online Examination Acceptance during the COVID-19 Epidemic.- Robots as my Future Colleagues: Changing Attitudes towards Collaborative Robots by Means of Experience-based Workshops.
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