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QUANTUM TANT FANT

Über QUANTUM TANT FANT

The Tant-Fant finds its origin in Bengal, India. The original game hereby referred to as the classical game has two players. To develop a basic understanding in the reader's mind, the paper describes the rules and strategies for playing Tant-Fant in detail. The classical game board can be drawn on paper, played on board, or a web reference available. In the classical version, players ought to have three pieces aligned in a row termed as a three-in-a-row either horizontally, vertically, or diagonally but not on the players' initial position also termed as the home row. Alternatively, the players can make specifically a diagonal three-piece alignment also termed a diagonal three-in-a-row. QTF uses the counter-intuitive principles of quantum superposition and collapse to design new moves. The players may choose from either of the two quantum moves, QM1 and QM2 which are equivalent to placing a superposition of pieces in different squares. The quantization of a given game use fewer steps in comparison to classical computation, bringing out previously non-existing strategies for game playing and for tackling more and more complexities in the game. Quantum computers are finding potential applications in almost every field of life. As the quantization of many classical games has already been achieved, the quantization of a lost traditional game would be an interesting feat to achieve.

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  • Sprache:
  • Englisch
  • ISBN:
  • 9789999315913
  • Einband:
  • Taschenbuch
  • Seitenzahl:
  • 60
  • Veröffentlicht:
  • 28 Februar 2024
  • Abmessungen:
  • 152x4x229 mm.
  • Gewicht:
  • 103 g.
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Beschreibung von QUANTUM TANT FANT

The Tant-Fant finds its origin in Bengal, India. The original game hereby referred to as the classical game has two players. To develop a basic understanding in the reader's mind, the paper describes the rules and strategies for playing Tant-Fant in detail. The classical game board can be drawn on paper, played on board, or a web reference available. In the classical version, players ought to have three pieces aligned in a row termed as a three-in-a-row either horizontally, vertically, or diagonally but not on the players' initial position also termed as the home row. Alternatively, the players can make specifically a diagonal three-piece alignment also termed a diagonal three-in-a-row. QTF uses the counter-intuitive principles of quantum superposition and collapse to design new moves. The players may choose from either of the two quantum moves, QM1 and QM2 which are equivalent to placing a superposition of pieces in different squares. The quantization of a given game use fewer steps in comparison to classical computation, bringing out previously non-existing strategies for game playing and for tackling more and more complexities in the game. Quantum computers are finding potential applications in almost every field of life. As the quantization of many classical games has already been achieved, the quantization of a lost traditional game would be an interesting feat to achieve.

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