Große Auswahl an günstigen Büchern
Schnelle Lieferung per Post und DHL

Video Games and Spatiality in American Studies

Über Video Games and Spatiality in American Studies

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

Mehr anzeigen
  • Sprache:
  • Englisch
  • ISBN:
  • 9783111353302
  • Einband:
  • Taschenbuch
  • Seitenzahl:
  • 302
  • Veröffentlicht:
  • 24. Oktober 2023
  • Abmessungen:
  • 155x17x230 mm.
  • Gewicht:
  • 451 g.
  Versandkostenfrei
  Versandfertig in 1-2 Wochen.
Verlängerte Rückgabefrist bis 31. Januar 2025
  •  

    Keine Lieferung vor Weihnachten möglich.
    Kaufen Sie jetzt und drucken Sie einen Gutschein aus

Beschreibung von Video Games and Spatiality in American Studies

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

Kund*innenbewertungen von Video Games and Spatiality in American Studies



Ähnliche Bücher finden
Das Buch Video Games and Spatiality in American Studies ist in den folgenden Kategorien erhältlich:

Willkommen bei den Tales Buchfreunden und -freundinnen

Jetzt zum Newsletter anmelden und tolle Angebote und Anregungen für Ihre nächste Lektüre erhalten.